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War Commander: Rogue Assault

War Commander: Rogue Assault

From the website…

War Commander: Rogue Assault is a fully 3D, real-time combat strategy game set in a massively multiplayer online world that pits you against friend and foe alike. Tactical strikes and stunning environments combine to create a gritty, immersive gaming experience. Think you’ve got what it takes? Swipe & Destroy!

As a developer, let me say that War Commander: Rogue Assault is a hell of an achievement and I’m *VERY* excited for it to be released globally to players as it is an amazing game. It looks and feels great¬†and I’m thrilled with how it has turned out and really anticipating the future of the title. It features fully 3d combat on mobile where you get to actually control your units, a beautiful game world that’s a joy to watch burn, a fully scripted campaign system, and a strategic world map where you can plan your next assault.

I joined the project in May 2013 and stayed on for a year and a half in the role of an Engineering Manager. During that time we focused on most of the features shown in the trailer with the exception of the world map which was overhauled by a different team after I moved on from the company. Most of my time was spent managing much of the engineering team and coordinating feature development. I did some direct coding as well on the client side (C# and Unity3D) and worked on a variety of features including the UI system and championing the Scripted Sequences System.